My Top 10 Games played in 2025
Description
Updating till December.
Yakuza 4 Remastered
I didn't enjoy Y3 and I was so afraid that Y4 was going to be similarly tedious but my friend told me that they're not similar and that Y4 is his favorite an boy I'm so happy that he wasn't lying that they're not similar... I really like the concept of ensemble casts in fiction and Y4 utilized it well - I liked most of the stories told in the previous Yzooka games but the plot in Y4 felt more intriguing as it started with multiple smaller cases that in the end connected into one big plotline, it was interesting to follow that road. I didn't know what to expect from the new protagonists but they were cool, I only didn't like Tanimura all that much. I enjoyed the gameplay and the different playstyles of each protagonist even if some parts of the gameplay in this game were almost infuriating (I felt emotions I haven't felt in a while in a game during the prison escape sequence...). The whole sequence leading to the ending was freaking cool and I liked how we got 4 different boss fights for the 4 protagonists, even if the Tanimura fight seemed like one of the worst designed fights in the series lol. In the end I had fun and it may be my favorite Yzooka game next to Zero for now. Also, ICHIOKU, NIOKU HYAKUOKU NO.....
What Remains of Edith Finch
Don't read below if you haven't played the game as I went on a bit too spoilerish here!
I opened this game expecting nothing and got a walking simulator lasting mere ~3 hours. A walking simulator lasting ~3 hours that got me crying my eyes out multiple times, traumatizing me and made me google story explanations minutes after finishing it. After I read Calvin's story and experienced the room he and his brother were living in, I started feeling disgusted about "The House", and this feeling only got stronger when I kept progressing the story. When I delved into The House's structure, it's "decor" and design, I started asking myself "How come no one in this family had any objections to this?" How come no one saw how f**ked up this all was, that it wasn't normal, and decided to stop this, to change? "The House" didn't feel like a house for a family to live in, it felt like a fricking museum where the exhibits are human lives and tragedies - and maybe it wouldn't be that bad if it'd concerned some war heroes or other groups like that but not when the topic of the "museum" was a single family line where each of the sealed rooms belonged to a relative, whose death wasn't mourned by the other family members, but rather commemorated and maybe even "revered" - and it was all orchestrated by the other members of the same family. I started and finished the game during the same night and I couldn't help but think about everything I experienced in it when falling asleep that night and again for some time the next day. I didn't expect this game to make me feel so many things in such a short amount of time, probably the best story-to-length experience I've had in a game 'till now. I somehow managed to miss two stories - Sam's and Milton's - when I was playing and I got angry at myself for that after I caught up with then on YT... Great (but traumatizing) game.
Sherlock Holmes: The Awakened (2023)
All I knew about this game before playing was "it's Sherlock and some Cthulu BS" and I was wondering how it was going to keep things and events canon in the game-Sherlock world - I got my answer at the end of the game and it was interesting. The Awakened has a very unique atmosphere compared to all the other Frogwares Sherlock games I've played (even considering vs. Jack the Ripper) and I actually really enjoyed it, it was intriguing and kinda ominous. Except for the constant rain and overall gloom in the environment the game played like just another Sherlock game, so much that at some point I started wondering how it's gonna even become supernatural - but then, of course, stuff started happening. I am used to the "new" Frogwares Sherlock games' formula where you have multiple conclusions to one crime and have to make a choice as to who is the criminal and what to do with them so I didn't expect The Awakened to be a linear game when I was starting it. Truth be told, only after I finished the game I learned that it's actually a remake so obviously it was going to be linear cause old Sherlock games were like that. But even if it was linear it didn't bother me at all, the game played more like a mystery adventure with horror themes and some "new Sherlock games" elements incorporated into it and in the end it was a very enjoyable experience. One thing that bothers me though is the ending - I didn't really vibe with the "choose the one right answer or you die" sequence at the end, it felt very unusual and boring for a Sherlock game. Also, the cutscene at the very end...? It felt strange and a bit uneasy, I wish it was different. Overall I enjoyed the game and I would easily rate it 8/10 if not for this ending sequence that made me lower the score by 1. I'm not sure if I like where Frogwares is going with this new young Sherlock, but I'm hoping for the best and also hope that we will get more games in the future, considering the devs' current situation.
Wildmender
Me and my one friend like farming games and after finishing Sun Haven we were searching for something new and found this game. It looked pretty on the screenshots and the concept of turning a desert into garden seemed nice so we decided to give it a try in a coop game. I was a bit afraid of the survival part of Wildmender at the beginning cause I'm not used to survival games at all but quickly my fear was dispelled as even though there are 5 stats to pay attention to in Wildmender, they are pretty easy to manage and don't drop too fast (that is, if you put in a bit of thinking here and there). My brain was comparing the stat management to Don't Starve and Wildmender felt way more friendly and forgiving in that regard. Me and my friend got hooked into the game pretty fast and it the end we both liked it a lot. There is a wide arrange of plant varieties in Wildmender, as well as various biomes with different mechanics to them and the graphics are really pretty which I appreciated more than usual cause it felt needed for a game based on garden creation, some of the trees looked stunning and our garden overall looked pretty in the late game. What me and my friend liked in this game was also the difficulty progression; Wildmender has an interesting difficulty progression where the enemies start attacking you and your base and you start encountering some environmental conditions for the first time only after progressing a bit into the main story, which helped us to deal with those better cause we already familiarized ourselves better with the gameplay and stuff by that time thanks to the free roam during the first days. Traversing the map on foot was fine but it became really fun after we got the cloak that let us glide in the air. The story that the main quest focused on in Wildmender wasn't anything special but we didn't dislike it and in the end it was okay. One thing I didn't like in Wildmender though was the camera work during cutscenes - very clunky, sometimes showing nothing, sometimes lagging in one place while also showing nothing, and so on. The other small problem I had about this game was the inability to skip/manually progress the dialogues. Each time a character spoke I needed to wait so long for the speech window to let me skip to the next dialogue that I could read the spoken line 3-5 times more in that time, which is a design choice I don't quite understand and I wish I could progress those faster. These are still small technical issues though and overall I had fun playing Wildmender, planting the trees and traversing the map, and I would recommend it to everyone who likes this kind of games.